the final trailer
The drake unit flying cycle
Here’s a first shot of the finished ingame Art-style I’m aiming for with Oberon’s Court.
Its a unity3D in-engine shot, made only with shaders created for IOS android devices.
Part of the challenge I put to myself is to see if one could design a game that looked modern and exciting without using textures, only shapes, silhouettes and geometry. This the outcome, its only 33K triangles with zero textures. The game itself is in pre-production so don’t expect it on IPAD really soon sadly.
here’s a walk-cycle loop for one of the basic units, a HareKnight.