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  • 5 months ago
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Tileset
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Tileset

  • 5 months ago
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New screens
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New screens

  • 5 months ago
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Parade of Shades wallpaper
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Parade of Shades wallpaper

  • 6 months ago
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'\x3ciframe width=\x22500\x22 height=\x22375\x22 src=\x22http://www.youtube.com/embed/fpRPEvaBZus?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

the final trailer

  • 7 months ago
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'\x3ciframe width=\x22500\x22 height=\x22375\x22 src=\x22http://www.youtube.com/embed/jmcLZpSO1K8?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

The drake unit flying cycle

  • 7 months ago
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Here’s a first shot of the finished  ingame Art-style I’m aiming for with Oberon’s Court.

Its a unity3D in-engine shot, made only with shaders created for IOS android devices. 

Part of the challenge I put to myself is to see if one could design a game that looked modern and exciting without using textures, only shapes, silhouettes and geometry.  This the outcome, its only 33K triangles with zero textures.  The game itself is in pre-production so don’t expect it on IPAD really soon sadly.
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Here’s a first shot of the finished  ingame Art-style I’m aiming for with Oberon’s Court.

Its a unity3D in-engine shot, made only with shaders created for IOS android devices. 

Part of the challenge I put to myself is to see if one could design a game that looked modern and exciting without using textures, only shapes, silhouettes and geometry.  This the outcome, its only 33K triangles with zero textures.  The game itself is in pre-production so don’t expect it on IPAD really soon sadly.

    • #unity3d
    • #game development
    • #game
    • #game art
    • #3d studio max
    • #3d art
    • #ipad
    • #iphone
    • #iphone 5
    • #ipad mini
    • #ios
    • #indie
    • #shaders
  • 7 months ago
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Not sure If I’d like a full world, might go for something where tiles “fade in” around the view center.  
did like that effect where there’s edges that are visible like in the old populous and such and the world is sort of created under your eyes
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Not sure If I’d like a full world, might go for something where tiles “fade in” around the view center.  

did like that effect where there’s edges that are visible like in the old populous and such and the world is sort of created under your eyes

  • 7 months ago
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'\x3ciframe width=\x22500\x22 height=\x22375\x22 src=\x22http://www.youtube.com/embed/sedNvHMMZMo?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

here’s a walk-cycle loop for one of the basic units, a HareKnight.  

    • #indie game
    • #game art
    • #game development
    • #3d studio max
    • #3d art
    • #unity3d
    • #ios
  • 7 months ago
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So this was quite close, but I felt it was just a landscape and didn’t show the tile based structure of the game..  It did find the technical way of how I wanted to create a landscape shown only as shapes with no textures only shapes.
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So this was quite close, but I felt it was just a landscape and didn’t show the tile based structure of the game..  It did find the technical way of how I wanted to create a landscape shown only as shapes with no textures only shapes.

  • 7 months ago
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So here’s the original concept 3D sketch I did, I liked the stylisation. But it was too rough and not very expressive as a game environment. The tiles did come out quite separate which i liked.. 
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So here’s the original concept 3D sketch I did, I liked the stylisation. But it was too rough and not very expressive as a game environment. The tiles did come out quite separate which i liked.. 

  • 7 months ago
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A failed take on the art-style, way to gamie and obvious.  plus it had textures wich was not the objective.
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A failed take on the art-style, way to gamie and obvious.  plus it had textures wich was not the objective.

  • 7 months ago
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A 3D weird render of oberon’ decided against it , too frank miller
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A 3D weird render of oberon’ decided against it , too frank miller

  • 7 months ago
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Oberon's Court Indie development

About

I'll be posting shots and w.i.p. work from a indie game i'm working on called Oberon's Court, a Tile based 3D realtime strategy game for mobile devices and tablets.

If you want to donate it's appreciated and will go towards dinner with my girlfriend so she'll be happy with the many evenings spend on this project.

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